AI Insights · Timothy · April 2025
Top Slime Games Performance in Italy: Q1 2025
Explore the performance of the top slime games on a unified platform in Italy during the first quarter of 2025, with insights on downloads, revenue, and active users from Sensor Tower.
During the first quarter of 2025, slime games captivated audiences in Italy, showcasing varying trends in downloads, revenue, and active users.
Super Slime Simulator from Dramaton LTD saw its weekly revenue peak at around $66 in mid-January, with a noticeable decline towards the end of the quarter. Downloads fluctuated, reaching a low of approximately 1.1K by late February before recovering to 4.7K by the end of March. Active users mirrored this trend, peaking at around 11.2K in mid-January and settling at 4.9K by quarter's end.
Bruno - My Talking Slime Pet, also by Dramaton LTD, maintained a consistent revenue stream, peaking at $40 initially and stabilizing between $16 and $34 throughout the quarter. Downloads were highest at the start with 7K and gradually decreased to about 1.9K. However, active users remained robust, starting at nearly 88K and closing at 66.8K.
For Super Big Slime: Black Hole 3D, revenue was modest, reaching a peak of $12 in early March. Downloads varied, starting at 3.2K and experiencing a high of 3.9K in March. Active users began at 7.6K and declined to 3.1K by the end of the quarter.
PlaySlime: Slime Simulator Game achieved stable revenue, peaking at $691 in early February. Downloads started at 1.3K and saw a brief dip before stabilizing around 600 by March’s end. Active users remained steady, ranging from 8.8K to 9.4K throughout the quarter.
Lastly, Fluid Simulation experienced a peak in revenue at $43 in mid-February. Downloads were consistent, starting at 673 and decreasing to 250 by the end of March. Active users saw a decline from 1.6K to just over 900.
These insights, sourced from Sensor Tower, highlight the diverse performance of slime games in Italy. For more detailed analysis and insights, visit Sensor Tower.